Additional statistics a developer might find useful:
- How many users have the web player installed?
- Of those who don't have the web player installed, what percentage choose to install it?
- Where are users coming from (linked from Facebook, external website, Google search)?
- System stats (OS, browser, VRAM, etc.); Unity maintains a comprehensive list of their own (http://unity3d.com/webplayer/hwstats/), but I suspect they vary depending on the type of game; a FPS is probably more likely to draw... more
Additional statistics a developer might find useful:
- How many users have the web player installed?
- Of those who don't have the web player installed, what percentage choose to install it?
- Where are users coming from (linked from Facebook, external website, Google search)?
- System stats (OS, browser, VRAM, etc.); Unity maintains a comprehensive list of their own (http://unity3d.com/webplayer/hwstats/), but I suspect they vary depending on the type of game; a FPS is probably more likely to draw users with powerful machines than FarmVille is
- Time spent in certain area; for example, do players struggle with level three but beat level four without any difficulty? Similar to the idea of developers being able to trigger custom events, but more fine-grained
- If game has options/settings, what does player set them to?
Game General
- Average # of plays each user spends per day/week/month
- Average time spent playing per day/week/month
- Average time spent playing, per play session
Marketplace
- How many of each item has been purchased
- How often an item is purchased
- How often does a user by another item
- How often does a user by the same item more than once
- On average, how much $$ does a user put into the dimeRocker system when purchasing Benzos (would be good to know what pricing models to go by)
- N... more
Game General
- Average # of plays each user spends per day/week/month
- Average time spent playing per day/week/month
- Average time spent playing, per play session
Marketplace
- How many of each item has been purchased
- How often an item is purchased
- How often does a user by another item
- How often does a user by the same item more than once
- On average, how much $$ does a user put into the dimeRocker system when purchasing Benzos (would be good to know what pricing models to go by)
- Number of expiring items bought Vs. non-expiring items
Custom Events
- Allow devs to trigger custom events. Example: How many users choose door #1 Vs. door #2
Virality
- How many users choose to publish to their wall
- How many users choose to publish to friends walls
- How many users invite friends
- How many users join through invites/requests
- How many users join from clicking on shared wall posts
- How many publishes a day/week/month does the average user share
http://www.kontagent.com/ covers most of the bases. It might be simpler to just make kongagent integration seamless than try to beat them at social analytics.
Matthew Miner
Additional statistics a developer might find useful:
- How many users have the web player installed?
- Of those who don't have the web player installed, what percentage choose to install it?
- Where are users coming from (linked from Facebook, external website, Google search)?
- System stats (OS, browser, VRAM, etc.); Unity maintains a comprehensive list of their own (http://unity3d.com/webplayer/hwstats/), but I suspect they vary depending on the type of game; a FPS is probably more likely to draw... more
Additional statistics a developer might find useful:
- How many users have the web player installed?
- Of those who don't have the web player installed, what percentage choose to install it?
- Where are users coming from (linked from Facebook, external website, Google search)?
- System stats (OS, browser, VRAM, etc.); Unity maintains a comprehensive list of their own (http://unity3d.com/webplayer/hwstats/), but I suspect they vary depending on the type of game; a FPS is probably more likely to draw users with powerful machines than FarmVille is
- Time spent in certain area; for example, do players struggle with level three but beat level four without any difficulty? Similar to the idea of developers being able to trigger custom events, but more fine-grained
- If game has options/settings, what does player set them to?
Brad Keys
Game General
- Average # of plays each user spends per day/week/month
- Average time spent playing per day/week/month
- Average time spent playing, per play session
Marketplace
- How many of each item has been purchased
- How often an item is purchased
- How often does a user by another item
- How often does a user by the same item more than once
- On average, how much $$ does a user put into the dimeRocker system when purchasing Benzos (would be good to know what pricing models to go by)
- N... more
Game General
- Average # of plays each user spends per day/week/month
- Average time spent playing per day/week/month
- Average time spent playing, per play session
Marketplace
- How many of each item has been purchased
- How often an item is purchased
- How often does a user by another item
- How often does a user by the same item more than once
- On average, how much $$ does a user put into the dimeRocker system when purchasing Benzos (would be good to know what pricing models to go by)
- Number of expiring items bought Vs. non-expiring items
Custom Events
- Allow devs to trigger custom events. Example: How many users choose door #1 Vs. door #2
Virality
- How many users choose to publish to their wall
- How many users choose to publish to friends walls
- How many users invite friends
- How many users join through invites/requests
- How many users join from clicking on shared wall posts
- How many publishes a day/week/month does the average user share
jasonmcintosh
http://www.kontagent.com/ covers most of the bases. It might be simpler to just make kongagent integration seamless than try to beat them at social analytics.
Benson Wong
What kind of analytics are important to game developers?